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gentoo-overlay/games-fps/tremulous/tremulous-1.1.0-r4.ebuild

116 lines
3.2 KiB

# Copyright 1999-2014 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/tremulous/tremulous-1.1.0-r4.ebuild,v 1.13 2014/11/21 06:10:50 ulm Exp $
EAPI=4
inherit eutils toolchain-funcs games
DESCRIPTION="Team-based aliens vs humans FPS with buildable structures"
HOMEPAGE="http://tremulous.net/ http://trem-servers.com"
SRC_URI="http://dl.trem-servers.com/${PN}-gentoopatches-${PV}-r5.zip
http://dl.trem-servers.com/vms-1.1.t971.pk3
http://0day.icculus.org/mirrors/${PN}/${P}.zip
ftp://ftp.wireplay.co.uk/pub/quake3arena/mods/${PN}/${P}.zip
mirror://sourceforge/${PN}/${P}.zip"
# most media: CC-BY-SA-2.5
# shaderlab textures: shaderlab (relicensed to CC-BY-SA-2.5 wrt
# http://lists.debian.org/debian-legal/2006/04/msg00229.html)
# textures by yves allaire: CC-BY-ND-NC-1.0
# most part of the code: GPL-2
# src/game/bg_lib.c: BSD
# src/qcommon/unzip.c: ZLIB
# src/jpeg-6/* and src/renderer/jpeg_memsrc.c: IJG
# src/client/snd_adpcm.c: HPND
LICENSE="BSD CC-BY-ND-NC-1.0 CC-BY-SA-2.5 GPL-2 HPND IJG ZLIB"
SLOT="0"
KEYWORDS="amd64 ppc x86"
IUSE="dedicated openal +opengl +vorbis"
UIDEPEND="
virtual/jpeg
media-libs/libsdl[joystick,opengl?]
vorbis? ( media-libs/libogg media-libs/libvorbis )
openal? ( media-libs/openal )
x11-libs/libXau
x11-libs/libXdmcp"
RDEPEND="opengl? ( ${UIDEPEND} )
!opengl? ( !dedicated? ( ${UIDEPEND} ) )"
DEPEND="${RDEPEND}
app-arch/unzip"
S=${WORKDIR}/${PN}/${P}-src
src_unpack() {
unpack ${PN}-gentoopatches-${PV}-r5.zip
unpack ${P}.zip
cd ${PN}
unpack ./${P}-src.tar.gz
cp -f "${DISTDIR}"/vms-1.1.t971.pk3 "${WORKDIR}"/${PN}/base/ || die
}
src_prepare() {
# security patches
epatch "${WORKDIR}"/${PN}-svn755-upto-971.patch
epatch "${WORKDIR}"/${PN}-t971-client.patch
epatch "${FILESDIR}"/${P}-system_jpeg.patch \
"${FILESDIR}"/${P}-system_jpeg-2.patch \
"${FILESDIR}"/${P}-ldflags.patch
# fix the gcc-4.3.3 Werror issue
# This is probably issue for all icculus q3 based games
sed -i -e '16s/-Werror //' src/tools/asm/Makefile || die
}
src_compile() {
buildit() { use $1 && echo 1 || echo 0 ; }
local client=1
if ! use opengl; then
client=0
if ! use dedicated; then
# user is not sure what he wants
client=1
fi
fi
emake \
-j1 \
$(use amd64 && echo ARCH=x86_64) \
BUILD_CLIENT=${client} \
BUILD_CLIENT_SMP=${client} \
BUILD_SERVER=$(buildit dedicated) \
BUILD_GAME_SO=0 \
BUILD_GAME_QVM=0 \
CC="$(tc-getCC)" \
DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \
USE_CODEC_VORBIS=$(buildit vorbis) \
USE_OPENAL=$(buildit openal) \
USE_LOCAL_HEADERS=0 \
OPTIMIZE=
}
src_install() {
insinto "${GAMES_DATADIR}"/${PN}
doins -r ../base
dodoc ChangeLog ../manual.pdf
if use opengl || ! use dedicated ; then
newgamesbin build/release-linux-*/${PN}-smp.* ${PN}
newicon "${WORKDIR}"/tyrant.xpm ${PN}.xpm
make_desktop_entry ${PN} Tremulous
fi
if use dedicated ; then
newgamesbin build/release-linux-*/tremded.* ${PN}-ded
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
elog "If you want to add extra maps, you can download them"
elog "and unpack them into ~/.tremulous/base for your user"
elog "or into ${GAMES_DATADIR}/${PN}/base for all users."
}